I’m a Computer Scientist and Technical Artist who loves turning math into visuals. I build immersive experiences
for both the web and games using tools like Unity and WebGL. I create procedural textures in Substance Designer,
model in Blender, and write shaders in GLSL and HLSL.
I’ve also started exploring Houdini to better understand VDBs and how they affect performance when rendering
simulations across different engines.
In the future, I want to create tools that make rendering workflows and artist pipelines faster and more creative. I
also plan to start a YouTube channel as a technical artist and publish assets on online stores, since this niche stil has a lot of room for innovation